Thanks to a gentleman over at the UDK forums, I can now get from Blender to UDK with the correct model orientation. As such, I updated the MakeHuman to Blender page, splitting off the Blender to UDK section to its own page. Both pages include more information, along with screenshots and suggestions on scale etc. … Continue reading Blender to UDK update #2 & new tutorial
Been fiddling with MakeHuman and Blender, trying to get used to them myself. Found it quite difficult getting things right to go from Blender to UDK using the .psk/.psa exporter. Exporting to .fbx works, but it won't import into UDK as-is (wrong version). A forum post suggested the FBX Converter. Now I'm in my happy … Continue reading MakeHuman/Blender to UDK via FBX format.