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Kris Redbeard

Unreal Engine 4 programming, tutorials, game design & development

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A website dedicated to my work relating to game design and programming.
Currently working as part of Blackfoot Studios on the tactical first person shooter, Ground Branch.
I also muck around with virtual reality and help out the Unreal Engine community when I can.
That and grow more beard…

Prevent Blender FBX Exporter adding extra root bone

Last updated: September 04, 2017 As of Unreal Engine 4.16, this is no longer needed. From the Unreal Engine 4.16 Release Notes : New: The FBX importer updates: Now imports collision models under the FBX LOD Group. Now applies the transform from FBX options only one time for the whole import. When importing an FBX…

Read more Prevent Blender FBX Exporter adding extra root bone

True First Person Viewpoint

There are two kinds of first person view – traditional and true. “Traditional” First Person The players in-game view is set at fixed heights and rotates around a central axis. While the the player characters arms and weapon are visible, these are representations only and do not match their actual location. In most modern games,…

Read more True First Person Viewpoint

Rules of a gunfight

I did not make these up and they do vary a bit depending on the source, but overall they match those shown on this page.

Read more Rules of a gunfight

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baking IK/contraints fbx converter fbx exporter fbx issues ground branch makehuman model orientation oculus rift pcmasterrace tfp true first person udk unreal engine 4 virtual reality
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