A website dedicated to my work relating to game design and programming.
Currently working as part of Blackfoot Studios on the tactical first person shooter, Ground Branch.
I also muck around with virtual reality and help out the Unreal Engine community when I can.
That and grow more beard…

Prevent Blender FBX Exporter adding extra root bone
Last updated: September 04, 2017 As of Unreal Engine 4.16, this is no longer needed. From the Unreal Engine 4.16 Release Notes : New: The FBX importer updates: Now imports collision models under the FBX LOD Group. Now applies the transform from FBX options only one time for the whole import. When importing an FBX…
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True First Person Viewpoint
There are two kinds of first person view – traditional and true. “Traditional” First Person The players in-game view is set at fixed heights and rotates around a central axis. While the the player characters arms and weapon are visible, these are representations only and do not match their actual location. In most modern games,…

Rules of a gunfight
I did not make these up and they do vary a bit depending on the source, but overall they match those shown on this page.