Any tutorials or snippets I’ve put together will end up here eventually.
Prevent Blender FBX Exporter adding extra root bone
Last updated: September 04, 2017 As of Unreal Engine 4.16, this is no longer needed. From the Unreal Engine 4.16 Release Notes : New: The FBX importer updates: Now imports collision models under the FBX LOD Group. Now applies the transform from FBX options only one time for the whole import. When importing an FBX…
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Tutorials that are most likely out of date.