Blender IK/Constraint baking & FBX exporter

I am getting more familiar with Blender every day, but despite the plethora of turials, advice and forums, I still have a hard time finding some things. Stopping the orientation issue after FBX export. Mesh faces down no matter what forward or up direction you choose. Stopping the armature being added as root bone after … Continue reading Blender IK/Constraint baking & FBX exporter