Another year... or two... another update. Found myself needing to update my ability to go from Blender to Unreal. Figured I might as well share. Prevent Blender FBX Exporter adding extra root bone And - as you can see by the following vid - I'm still very much working on Ground Branch.
What a morning. Woke up, figured I should get to work. Walked out of bedroom at 3:59am - 1 minute before I was supposed to wake up anyway. Email alert went off - it can wait, time for coffee. Coffee in hand. Computer on. Emails up. Unreal Engine 4 for everyone! Announcing the Oculus Rift … Continue reading Unreal Engine 4 public, Oculus Rift Development Kit 2, oh my.
For anyone who missed it on the Ground Branch site, I recently uploaded a new vid: https://www.youtube.com/watch?v=JugWBTW9zfY I will update it when I can, so long as it doesn't take too much time away from GB. Thankfully, the two are fairly compatible with each other, so any time spent on one often benefits the other.