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The importance of setting up your UE4 project content properly.

Had to move some assets around early in the week - just some assets relating to our magazines in Ground Branch. Nothing major, right? Yeah, not so much. Some of the assets were referenced in all our maps. Others in some blueprint, that was referenced by another and another. And so on and so forth. … Continue reading The importance of setting up your UE4 project content properly.

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Updated Blender FBX root bone fix.

Another year... or two... another update. Found myself needing to update my ability to go from Blender to Unreal. Figured I might as well share. Prevent Blender FBX Exporter adding extra root bone And - as you can see by the following vid - I'm still very much working onĀ Ground Branch.