Had to move some assets around early in the week - just some assets relating to our magazines in Ground Branch. Nothing major, right? Yeah, not so much. Some of the assets were referenced in all our maps. Others in some blueprint, that was referenced by another and another. And so on and so forth. … Continue reading The importance of setting up your UE4 project content properly.
Blog
Updated Blender FBX root bone fix.
Another year... or two... another update. Found myself needing to update my ability to go from Blender to Unreal. Figured I might as well share. Prevent Blender FBX Exporter adding extra root bone And - as you can see by the following vid - I'm still very much working onĀ Ground Branch.
Site update.
Given that it is now 2014, I figured it was about time to start updating this blog a bit. To that end, I'm changed templates, added some links, updated some pages etc. For anyone interested, the image used in the header is a slightly altered version of Master Race by Saejin Oh. I added a … Continue reading Site update.