MakeHuman/Blender to UDK via FBX format.

Been fiddling with MakeHuman and Blender, trying to get used to them myself.

Found it quite difficult getting things right to go from Blender to UDK using the .psk/.psa exporter.

Exporting to .fbx works, but it won’t import into UDK as-is (wrong version).

A forum post suggested the FBX Converter.

Now I’m in my happy place.

Was a bit of a pain figuring out which righ to use and how to get it to UDK, so I wrote it down and have added it as a tutorial.

With any luck it will save someone else getting a headache.

Check it out : MakeHuman to Blender to UDK

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