A tactical shooter using on the UDK.

While the technology behind games gets better, the quality of tactical shooters has generally declined.

This is my attempt at a solution.

Planned features include:

  • True first person viewpoint.
  • Intuitive movement system.
  • Multiple positions (including prone).
  • Weapon collision & bracing.
  • Improved inventory system.
  • Head tracking support.
  • Customizable scenario support.

The current plan is to get a basic version together, then work the bigger features (like customizable scenario support).

In the basic version, I hope to include:

  • basic movement system
  • handgun support with 3-6 handguns
  • basic melee/unarmed combat (punch, kick etc)
  • basic equipment (holster, silencer etc)
  • basic character customization (different skins)

A player model was purchased for the project by another person who is involved in the project in a haphazard sort of way.

The only real requirement currently is animations.
If you are interested in this project, please feel free to contact me.



2 thoughts on “Thinking Mans FPS

  1. Hey, I am amazed no one wants to work with you yet. You’re definitely an inspiration to me, would you like for me to help make you models and textures?

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